Matt Bateman

3D Software:

Modeling, Texturing, Rendering

Beginning in high school, I started utilizing 3D software to animate, model, texture, and render scenes. I have since used this skill personally and professionally for advertisements, video games, and 3D printing.

I am most familiar using Autodesk Maya software, but also have some experience with Cinema 4D, Blender, 3DS Max, Unity, and Unreal Engine.

Temple Model
Teapot Planet
Hemingway Quote and Whiskey
Spider
Low-Poly Delicate Arch
NES Model
Temple Model

See Also: